Counting on Sheeps
Help the sheep sleep. Close your eyes to understand.
This game was made for the ThinkyCon Game Jam, and was inspired by some of the talks (cf. jam entry page).
I didn't go into too much details about how each inspiration worked to keep the small surprises, but I hope they'll be clear enough.
I didn't include it in the list but I came up with the theme while trying to think how weird things could be in relation to the Nicolas Cage talk from Ludipe, but didn't include it in the list since I don't think I went that far.
I will say, about the tutorial talks, the main inspiration was Can of Wormhole's "gain insight" system (sublevels acting as playable hints), and how to push people to use it.
Maybe it could have been more subtle but for the small timeframe I'm pretty happy with it.
Controls
Move - WASD or Arrow Keys
Close your eyes - X or Spacebar
Undo - Z
Restart level - R
Skip level - O
Previous level - P
Other
I noticed a pretty major bug (nothing too game breaking though) just after uploading it. If you see things acting weird, I might know about it, but maybe not! Tbh the movement system is a mess so I wouldn't be surprised if there were still a bunch of strange bugs.
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nov 21: small update with some minor tweaks to hopefully make things a little more readable (shifted some geometry in 2 or 3 levels, and made different layers slightly darker) Original version can still be downloaded
Download
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Comments
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Ooh, I love this one! I liked the way the two levels built off each other at first, and then it got really fun when the interactions started getting more interesting. I did find the geometry a little hard to read, but nothing falling off the edge a few times can't fix. And I found it surprisingly touching! I need my dream self to start gently guiding me where I need to go...
Pretty cool game! :D
Cute game ! I'm having fun.
That aside, I find it is a strange design choice to have to beat the dream level (the hint, right ?) in order to move on to the next.
Having finished the levels, I take back my remark :)
:D
Is the sheep meant to disappear after I stop dreaming?
The art is cute, and the general idea of the game makes sense. But the only way I can beat a level is to close my eyes and beat a slightly simpler level, at which point the X on the bed is removed. Then when I beat the dream level, my real sheep is deleted and I have to restart the level, but the bed is now open to sleep in as the X is still removed? Maybe I'm just missing something. Still, the aesthetics are lovely.
Yes the X doesn't reappear once you beat the dream level, so that you don't have to do the dream level each time you restart.
As for the sheep disappearing, if you're talking about the white sheep, then no it's not supposed to disappear... not sure what's happening there, sorry about that :(
Did it happen every time no matter what?
Yeah, my sheep always disappears when I open the dream level and doesn't come back afterwards :(
I'm glad everything else is working though - it's not a huge issue because so long as I beat the dream level immediately I can then reset and play the normal level from the start. I beat the first 4 levels like this, but then looked ahead to some of the later ones and they seemed impossible. Maybe I'm missing some mechanics that I should be able to access from the dream world, due to this bug?
I'm really sorry :( It's probably tied to the framerate or the browser or something making my messy systems even worse.
And yeah at some point you won't be able to progress because of this :(
Aww don't apologise! I'll come back to it on a different browser or something, as it's clearly working for other people. There's clearly a lot of love and clever design gone into it and I want to experience it properly.