Explore the castle, this time in 3D!

What is this?

This game was made for the 24th Eggplant Gamejam, the theme was to do basically whatever with the first 9 games from UFO 50. I've been wanting to try 3D and Godot for a while, and was suddenly obsessed by the idea of a 3D Barbuta-inspired game.

I also liked the general idea of UFO 50 and its alternate history and games with under-explored ideas. And the kind of design that I felt was under-explored in this was is the 3D platformers not focused on fluid and expressive movesets. I wanted to do something simple, and that's why I landed with fixed cameras and tank controls.

But the main focus is still exploration, and I wanted to have different paths and secrets. Turns out making 3D levels takes a while! But I think I still managed to make something relatively complete for the jam.

Controls

ActionKeyboardController (xbox)
MoveWASD / ZQSD / ArrowsLeft stick (Right stick optional for left-right)
JumpSpacebar / CA (south) / LB (L1)
AttackX / Left clickX (west) / RB (R1)
InteractF / V / Right clickB (east)

Equip weapons by interacting with nothing.

Features

  • A small, interconnected world
  • Secrets
  • Two "endings"
  • Optional items
  • Hidden mechanics
  • No text
  • No music
  • Almost no animations
  • No way to restart
  • No softlock afaik (except for the endings)
  • An underexploited set of moves

Known Issues

There are a few collision problems, especially with slopes, you can randomly get stuck.  Wiggle a little and it should be fine.
I've also had a couple cases of tiny teleportation, and a disappearance that should not happen anymore but I'm not sure. Anyways, beware of surfaces.

The web version has a weird lag with the first camera change, but I think it only happens once. Still not the most tested version so idk what can really happen there!!

If you *spoiler* the *spoiler* while facing a wall, you risk losing the *spoiler*. There's no reason to do this though so it should be okay.

Watch out though, if you *spoiler* a *spoiler* in a wall just above a respawn point, and then die, you risk getting stuck. This should be an extremely rare possibility, but you never know, don't be silly.

There's a room where everything seems big compared to your character. Don't worry too much about about that, it's fine.

Not really a bug but sometimes you'll just be in a dead angle. I promise I havent hidden stuff that forces you to explore blindly, you can just walk back, I'm sorry.

Credits

Everything by Fachewachewa.
Made in Godot, and Blockbench. Crimes made in Chiptone. Shoutout to Cyclops Level Builder and Obsidian.

Download

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Click download now to get access to the following files:

Big Buffe.zip (Jam version) 29 MB

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